Tag Archives: News

Ozimals | Pufflings Preview Meeting

Last week Ozimals held a community meeting to preview their newest SL breedable, Strangelings. Shortly after that meeting a notice was sent out to their groups thanking everyone for attending and announcing another meeting to preview yet another project. Today Second Life was introduced to Pufflings. Unlike the Strangelings there have been no teasers sent, no information released on this”other project” from Ozimals. Yesterday Candy Cerveau made mention in the Ozimals Orations and Updates group chat that the meeting was birthday themed with pastries involved (possibly) and earlier today in a meeting reminder notice this new projects name was released, Pufflings.

Ozimals Pufflings Preview Meeting

The meeting was held in a tent decorated with birthday presents, balloons and towers of creme puff pastries called croquembouche. Glinda and Ozma, who made a rare inworld appearance, had a short dialog as follows:

Glinda: Welcome, everyone, to the birthday celebration of her Majesty, Ozma, Empress of Oz.
Ozma: Hello, and thank you all so much for coming! The royal bakers have made Endless Cake, so there is plenty for everyone, even if you would like a second helping.
Glinda: Every year, Ozma’s birthday is a public holiday in Oz, and the people hold celebrations, but this is the first time the palace party has been a public one. Some of you may not know about some of the events at prior celebrations; Ozma’s friends always plan special surprises for her birthday, and because magic is common in Oz, these surprises are spectacular.
Ozma: Last year there was a PIE. A perfectly normal pie. But when I cut into it–carefully, I might add–there was a troupe of DANCING MONKEYS inside waiting to begin their routine. They danced up and down the table for the rest of the afternoon.
Glinda: Didn’t you like them?
Ozma: Oh, they were wonderful! I just never… thought… well, you know. I thought it was PIE. And though we built a wing onto the palace, with a monkey-sized theatre, sometimes I think we need something different… a cheerful palace pet, something which delights and enchants palace guests.
Glinda: That’s solved, this year: Endless Cake! The not-enough-pie part, I mean.
Ozma looks around the tent, at the gifts piled high and the towers of cream puffs. “I think we have enough cream puffs for everyone to have a HUNDRED.”
Glinda: Then if some of them were to stop being cream puffs…?
Ozma looks curiously at a cream puff. “Stop being cream puffs? What do you mean by that?”
Glinda smiles, and waves her wand. “Happy Birthday, Ozma!”

And with that the creme puffs turned into these round birds, Pufflings, and began hopping all over the floor of the tent.

Ozimals Pufflings

“So these are the Pufflings! Pufflings are, as you just heard, magical animals created by Glinda for Ozma’s birthday.  They love living in the Palace at Emerald City, but they also want to visit other lands beyond Oz and meet new people like you.  If you have had bunnies, the way the Pufflings work will be very familiar.  But we’ve also added many new tweaks to the system based on what you’ve told us you’d like to see, as well as some natural, yet intuitive evolutions to the way Ozimals-style breeding works.

Pufflings will have more of their code based on a server rather than in-world. This will allow much more in-world processing power to be allocated towards interactive features for the birds. However, they will not stop functioning or disappear if the server goes down.  Having this hybrid system will allow us to have less updates and more flexibility to add content and features quickly without disruption to you.  The Pufflings have many different body aspects (such as tails and crests) that can be bred, along with color and feather patterns that will give an incredible variety of choices to your breeding.  We will be talking more about the breeding of Pufflings in our meeting on the 11th.”

More images can be seen on my Ozimals Pufflings Flickr Set and also many others have been adding their own pictures to the Ozimals Flickr Pool.

If you were unable to attend the Ozimals Community Meeting Puffling Preview you can read the  meeting notes which have been posted on the Ozimals Community Forums.


Breedables at SL8B

SL’s Birthday celebrations have started and Breedables are out there celebrating with them.  So far I have found a few Breedables out and about and I will add more as I discover what they are up to also.  So far:

KittyCatS – Free KittyCatS special with food and accessories.

Magic Pets – SL8B Sparrow with food and home.

Click on the tree for freebies and the B'day Sparrow for instructions...

Meeroos – Free HUD available.

Zwicky – Nice set-up with example of Zwicky’s fighting.

Keep an eye out for the Giant Zwicky in the Sky...

KittyCatS | Birthday Kitty

Birthday Kitty’s for everyone! Yayyyyyyy!

There is a free Kitty available for every sl resident, yes everyone.  They can be found at the SLB8 display for KittyCatS.  It is a special “Magic Birthday Cat”.  The box includes a week of special “birthday” food, and accessories.  Like other specials it is only available for a limited time, so grab your before 2nd July.  It is a genesis cat underneath the special costume and I’m unsure if it will be revealing any new traits, although that has been the norm with other specials.

Click on the Top Hat for your KittyCatS Kitty...

This is a good opportunity to introduce your friends and relatives to an adorable breedable and I’m sure many new breedable lovers will look back to their start being discovering KittyCatS at SLB8.

Did you also know there are new portable Kitty Snacks for Kitty’s on the Go?

Happy Birthday Second Life From KittyCatS!

Pick up Your Kitty….

Ozimals | Strangelings Preview Meeting

Yesterday I attended the Ozimals Strangelings preview meeting. Wow! Where do I start?

Strangelings Preview MeetingPrior to the meeting the Ozimals Orientation region was closed, so the Strangelings could be rezzed and positioned. Upon arrival in the regular meeting area it was evident that the Ozimals team had been busy. The entire meeting area had been transformed into a rocky swamp in theme with the 3 teasers which had been sent out previously (see teaser #1, teaser #2 and teaser #3). Displayed amongst the rocks were a sampling of beautifully textured Strangelings.

The first thing that caught my eye were the vibrant colors of the textures. Next I noticed all the variations of the Strangelings, at least those that were displayed. The base Strangeling will be very fox-like in appearance. However, through breeding, the Strangelings can have different attachments called Aspects. Some of those shown were Wings, Dorsal Spines, Horns, Unicorn Horn, Webbed Hind Legs, Hoofed Hind Legs, Scorpion Tail and a tail that to me looked like a Lion Tail. These definitely do not resemble any other breedable, current or past.

Ozimals Strangelings Preview

“With Strangelings, we really wanted to step outside the realm of realistic animals into a more fantastical place – the Aspects give breeders the ability to create pets right out of their own imaginations and we can’t wait to see what people come up with!  Our development team did a fantastic job making a creature that looks very different from anything you’ve seen before, and we only displayed a few Aspects at the meeting.  There’s so much more to show you, keep watching.”

Candy Cerveau, Ozimals

Strangelings Preview     Strangelings Preview     Strangelings Preview

More images can be seen on my Ozimals Strangelings Flickr Set and also many others have been adding their own pictures to the Ozimals Flickr Pool.

If you were unable to attend the Ozimals Community Meeting Strangeling Preview you can read the  meeting notes posted on the Ozimals Community Forums. There was a lot of information shared with more to come in future meetings. Speaking of future meetings, shortly after the Strangelings preview meeting was over the following notice was sent from Ozimals to their groups …

Thanks to everyone for coming out to the community meeting tonight! Apologies for the sim meltdown – we had to stop raising the limit at 70 but luckily we were able to split the group onto two sims to accomodate most of the people who wanted to attend. If you weren’t able to get to the meeting but still want to look at the Strangelings, we are leaving them out for the next 24 hours or so. Don’t forget, next week we reveal the other project we’ve been working on… Join us 6/27 at 6pm SLT for the details!

So stayed tuned into Ozimals as they reveal yet ANOTHER project next week!

Living Inc | Dodo Release

Living Inc’s Dodo’s were released today with beta testers getting a gift of one egg and food delivered to them.  These are transferable, so you can gift it to another if you prefer, buy a mate or keep it as a pet.  The Dodo’s can be changed into pets after 30 days or at the end of their breeding cycle will automatically become a pet.  The Dodo’s breeding cycle ends after 65 days.  The Dodo egg that arrives to you is a blank slate and will collect the genetic data once you activate it, they are automatically given a name at birth with the announcement:

[18:48]  Dodo egg breaks. A new born dodo enters the world. Her name is Tallia.
[18:48]  Tallia sets a new home point.

The Dodo’s will be able to be raced but this aspect won’t be released till a future update and races will commence at this time also.  Dodo Heaven is already in place with a random box sent to anyone that chooses to send their 2 day or older Dodo off to heaven.  The ‘raffle’ box may contain food, eggs or even money, that has to be tempting.  I think they look great and are very sweet.  The movement is very impressive also and they are lots of fun.  I look forward to the start of the Dodo racing season.

The website has an interesting page of Facts and Figures and also an Introduction to the Dodo’s with some nice pictures.

(thats one of the most questions)

[ **** The dodo egg ]
The dodo eggs must first examined to get to the baby stats.  As long you don’t have examined it, no one knows the stats.  You can sell unexamined eggs for example when you have two good parents and if you want to give the risk if the baby has got the good stats to the buyer.

When you examine the stats get visible, also for anybody else.

Other options in the menu:
~ Birth!
This invokes the birth, a sim performance check is made as well.  If you get an error you can retry later, go to a less laggy sim or contact the support.

~ Text off
Switches the egg text off.

~ Print
Prints the stats of the baby to your local chat. (Can be also used by anybody else)

~ No parents or Parents/
Starter eggs show no parents, since they don’t have any.  After the first generation you can see there the stats of the mother and the father dodo.

[ **** The dodo]
After your dodo is birthed he or she stands on the nest.  The nest shows 100 servings left.  That’s the nest food and it is a free bonus to your new born dodo.  This servings last for 2 days – so you don’t need to put out food right after a dodo was born.  You can switch the nest off by clicking the nest.  Your dodo has set automatically his home point after he was birthed and is by default set to “movement off”.

Click the dodo short for its health stats.  Every dodo has three main health attributes.
~ Energy
That is the power of your dodo.  When it reaches 0 your dodo will fall asleep for 8 hours. During that it will raise up to 100% again.

~ Love
If your dodo is grown-up (after 5 days) he will start to raise love.  That will take 2 days and after that love is at 100% and the dodo is able to get a baby.

~ Hunger
Your dodo needs to eat or he will starve.  After 30% hunger some functions will be already limit, like love doesn’t raise.  You get warning if your dodo gets in a critical health state.  Then just put out food. If you sell a very hungry dodo the buyer gets a forced break.

The dodo menu:
~ Racing/
That is not active yet, the dodo racing release will be around the 15 July.  So a month after the dodo breedables release.  Also the first racing season will start at this time around.

~ Breeding/
There you can link your dodo to another dodo or to set to “free pair”, what will make them pair randomly (but that’s not recommend).  Also you can enable “pair group” what will make them pair randomly to all dodos set to the same group (regardless of the owners).  But beware, just the female owners will get the egg. “Notify” tells you by IM when a dodo is ready to breed.

~ Riding/
There you can configure your “Position/” and the “Access” mode of the dodo.  So you can allow others to ride them.  They will return to their home position after a while when they don’t get used anymore. You also can ride by attaching your dodo. You will get then a different menu, allowing you to adjust the height of the animation.

~ To heaven
Thats the heaven system. If you don’t want a dodo any longer or have no use for a particular one. Like it don’t matches to your breed goals, you can send any dodo after they are 2 days old to heaven.  You will get a Dodo Raffle Box in exchange and you can win nice prices.

~ Config/
Allows you to adjust a lot options. Within “Text/” you can configure the type and the behavior of the stats text. You can switch through several modes or “Compose/” your own one. Just try it out. “Update” checks if a dodo update is available. “Reload dodo” reloads the dodo data and may fix problems, bugs and misplacement of the dodo. So try this first before contacting the support. “Particle off” turns the heart particle off that comes active when love is at 100%. Love will still be at 100% then.  It just removes the effect. “Pet only” allows you to set your dodo after 30 days to a pet only for free. It will consume no longer food, but also will not be able to breed or to race any longer. You can still ride on them and they still move and interact with you and other dodos. “Physics” switches between the two build-in physic modes, either phantom or solid. Default is solid. “Grow stop” allows you to stop the dodo grow at any time. Thats handy if you are a smaller avatar and want your dodo in a good rideable size. It has no influence or disadvantages to other stuff, so also a small dodo is able to do all the things as the big ones can. “Sleep” changes the sleep state, if awake he will go to sleep and if asleep he will awake. “Radius” sets the move radius the dodo will use. You can set very big ones, but you have to make sure then the dodo can get back to his food. So radius of several hundred meters
are possible, even simwide. “Set name” will change the default given name to any name you like better. “Set home” sets a new home position manually. In most cases the dodo should recognize the position change automatically and ask you by himself.

~ Globalize/
With globalizing you can globalize a dodos option to all other dodos next to him or even on the whole sim. If you have composed a custom text for example or set a particular radius and want to have all other dodos the same you can use that option. Make sure you activate the globalizing at that dodo which settings you want to copy over to the others.

~ Follow
That only appears when your dodo is set to “Move on”. You can make your dodo follow you with that option.

~ Stats/
Will show you the different stats of your dodos. The dodo breeding is kinda complex, so you will need some deeper insight as this quick start can provide, at best look at the website for that. In short. “Attributes” shows you the racing relevant attributes in its actual value and in its genetic maximum. Also the breed bonus. “Genetics” will show you the genetic table after your dodo reached 5 days and you can uncover sub-genetic values with each breeding cycle. “Print stats” will print the general stats and traits. “Get ID” will give you the dodo id, sometimes needed by the support.

~ My Account
Redirects you to the website driven dodo management tool. There you can see all your dodos easy, even the ones who in your inventory. You can sort them and you can teleport to them directly. So if you miss a dodo, just look there on your webaccount. You can reach it by any dodo you have.

~ Move on
Will turn movement on. Your dodo will act on its own then.


Dodo Web Account

Visit Dodo’s Inworld

BioBreeds | Events

BioBreeds Events For June

Tuesday, June 7   Labs and Beagle Races.  3pm

Weds, June 8.        Individual Hunt  2pm

Thurs, June 9         Pug, Shepherd and Shiba Races  3pm

Tues, June 14.        Lab and Beagle Races   3pm

Thurs, June 16       Pug, Shepherd and Shiba Races  3pm

Fri, June 17             Tai Chi with Ozzie  (Q and A)  6am

Mon, June 20         Best Dog Photo Contest   (TBA)

Tues, June 21         Labs and Beagle Races.   3pm

Tues, June 21        Dog SHow

Weds, June 22       Our first Team Hunt  2pm

Thurs, June 23       Pug, Shepherd and Shiba Races   3pm

Tues, June 28         Labs and Beagle Races.    3pm

Weds, June 29       Best Attachment Contest  2pm

Thurs, June 30        Pug, Shepherd and Shiba Races   3pm

How to race your dog.

1. Take your dog to the finish line and you will see a wide Blue prim with lane numbers on it. SET HOME on top of the number prim.

2. Tell your dog to follow by saying the dogs name ‘<name> follow’ then walk to the starting line (marked as red prims) and stand on the yellow circles.

3. Edit your dog and line it up to the red prim so its front paws just touch the edge of the red prim facing the finish line.

4. Type in your local chat bar {WITHOUT HITTING ENTER!!} “<name> go home” then wait for the signal announced by the race official at that particular race – Then enter “<name> go home” so that your dog runs for the finish line!

Congratulations you have successfully raced your dog! Good luck.

The BioBreeds Team.

BioBreeds Park

Papillon | How Her Garden Grows

It was a while ago now that I introduced the Papillon Butterflies.  Since releasing the butterflies the plants and accessories have been added to and there are also Firefly’s available for breeding.  I had my Papillon garden for a few weeks and can say I thoroughly enjoyed it.  Over time the breeding of the butterflies can supply you with most everything you will need to sustain them.  The effective points system that is part of the Papillon gameplay can provide the breeder with the plants and accessories that are needed by the butterflies.  The firefly’s also eat the same food and use the same accessories as the butterflies, and so are easily added to your butterfly garden.

The butterflies themselves have a life-span ranging from half a year to a year, though some accessories allow them to live even longer, and some mutations and special elixers (gained from their internal minigame) can let them become Eternal (live forever!).  However, even if the butterfly completes its life-cycle, it simply enters a forced-mode where it becomes a cute toy; it continues fluttering around being cute, but no longer eats, breeds, or performs its other tasks.  You’ll never lose your butterflies…any case where they would have died simply turns them into a toy, and unless they’ve completed their life-cycle in full they can be returned to pet-mode with a simple click.  The bonuses to morale and loyalty gained from some of the rarer butterflies affect  those around them, making them work harder (especially Worker butterflies!), consume less, and generally perform better all around (including mating!).  While most of the bonuses don’t directly stack (two princesses provide the same benefit as only having one), the butterflies have a better chance of affecting every butterfly around them if more than one are performing the same task.

Various Plants in Various Sizes are used for Feed and look lovely.

Ground-cover patches make especially good food sources considering that they constantly increase in maximum capacity, and the gardening hoe replenishes a PERCENT of their total resources, unlike plants, who restore a set amount with each charge of the watering sprayer.  After three months the ground cover patches have as many resources as some small plants, and after six months they rival the larger plants…and STILL restore a percentage per charge, at the same low cost.    The patches begin with very low resource counts though, and slowly build, which means they’re incapable of initially sustaining a butterfly for very long.  It takes a week or two before they’ve accumulated enough resources to be a proper source of food.

The butterflies, much like other breedable products currently available, are designed to live out their life-cycle, produce offspring, gather food from nearby sources, and…well, generally look cute =)    However, they also individually have a specific class that performs special tasks within their butterfly community.  The workers replenishing food sources, the soldier ward away spiders, the priest and priestesses tend injured butterflies, the prince and princesses bolster morale, and the kings and queens bring about loyalty.   Each of these tasks affects the butterflies around them, creating an inter-connected community that functions as a whole.

There are several tiers of rarity ranging from type, class, size, and radiance, as well as a billion possible color combinations, altogether adding up to over five hundred billion potential visible combinations, and several trillion combinations in all once mutations and other factors are taken into account.  In order to create a larger visible spectrum and promote competition, the butterfly’s wings are tinted rather than individually textured to a color (though each butterfly race/type DOES have a different wing texturing), with offsets ranging from 0.000 to 1.000 in each of the three color fields (red, green, blue).  The greater the offset from 0.5, the greater value the butterfly has, and the higher the chance of potential evolution and mutation in its offspring.  Butterflies with perfectly pure colors (ie, pure red <1.0,0.0,0.0>) are extremely rare, and have a significant chance of ‘special’ offspring.

Genetic information is passed on from parent to offspring like in most other breedables projects, though the potential for mutation is also affected by the butterfly’s morale, loyalty, tier, wing-color offset, and other factors.  Small-step evolution is more likely than drastic mutation, but both are possible in any offspring.

Soon to be released is a Will-o-wisp tree.  Although in some ways it is an accessory, it also adds bonuses to the gameplay in leaps and bounds and is a breedable.  Although I’m not clear on if 2 are needed for that to happen.  Butterfly Bellflower shared with the group:

Will-o-wisps absorb life from everything around them (plants, fireflies, butterflies, etc), and split apart once they’ve gathered enough energy.  They gain bonuses to their evolution and mutation based on what they absorbed, and everything they were influenced by gets boosted by their contact (fireflies/butterflies mate better, plants grow better, etc).  The amount of time that it takes for them to split will be based on what they have around them.   Every ‘new’ thing that they interact with speeds up the process.  So people who have a wide variety of stuffs will see faster mating than otherwise.  Will-o-wisps by default will be the slowest mating things we’ll make.   It’ll at least be a week-long timer, but that’ll be influenced heavily by what they interact with.  They don’t ‘eat’ though, so they’ll be the lowest cost product.  You, in theory, don’t need any plants for them; even toy-mode butterflies and fireflies ‘feed’ them.  And they can even harvest from avatars, so in theory you could have just…the will-o-wisp, and let it nibble off of you 😉  People who’re low-income and can’t afford other breedables could still have them (and they’ll be five prims or less).

Will-O-Wisps are floating particles from mythology...

Papillon Store

Lily Frogs are here!

Lily FrogsⓇ™ had their launch on 8th June, so I popped over to the store today and studied the frog welcoming party out front. They sound like frogs and hop around like frogs and……look kinda like a frog, the legs look great, the body on the other hand reminds me a bit of a juicy fat moth or a chrysalis…..is it just me?

Ribbit !

Anyway I was intrigued so bought my starter pack today at a reasonable price of L$270 for 2 froggy eggs and a weeks worth of food. If I choose the regular food I can feed my frogs for L$280 a month, so not too expensive. If you want to get glowy, shiny or special froggies then you have to feed them premium food which would cost L$560 for 2 per month. You have to crate your frogs and eggs before taking into your inventory so it’s nice to know that these are free at the main store.

They have creative skin designs and they come in an array of colours ( why would you want a green frog anyway, this is sl!) At this stage I don’t know how many different breeds there are but these are the ones I found outside the main store.

– Grand Opening frog, Mississippi Gopher frog, African dwarf frog, Arizona toad and American bullfrog.

Birthing them was easy and to get the home you just click on your froggie and a menu pops up, select lilypad….simple!. I like the home, when clicked all your frogs will return to the lilypad and like many other homes the range is set there too.

If you are restricted by how many prims you can have on your land then these might be the answer, weighing in at 4 prims each, food at 2 prims and lilypad home 1 prim they wont eat into your prim allowance too much.

The website is very is neatly laid out and its easy to find what your looking for. They also have 2 video tutorials to help those who get stuck. http://lilyfrogs.webs.com/

Ozimals | A First Look at Strangelings

Yesterday the following notice was sent to the Ozimals groups from Candy Cerveau …

“We’ve been quiet for a bit because we’ve been working hard in the Wizard’s Workshop and now we have lots to show you 🙂  Join us NEXT Monday, June 20th, at 6pm SLT for the resumption of the Community Meetings–this will be a big one! Get a first look at the Strangelings, learn about the upcoming Summer Festival and much more – but here’s a quick teaser to tide you over until then…”

Ozimals Strangelings Teaser

Two other Strangelings teasers have been released prior to this one. I have included both of them below in case you need a refresher or to compare all three side by side. I am looking forward to see more of the Strangelings and also to learn what may be so “Strange” about them.

Ozimals Community Meetings are held in the Ozimals Orientation region at http://slurl.com/secondlife/Ozimals%20Orientation/145/174/23

PlantPets | Breeding Scheme

PlantPets creator Bruce Liebknecht has made some recent changes to the PlantPets website including a catalogue listing all the various plantpets available including pictures.  There is also a list of PlantPet breeders and a useful FAQ.  The transition to the new breeding scheme based on genes is also completed and an explanation on how the baby seeds are picked based on the genes is now available.

Plantpets give baby seeds every 52 days if kept at least 50% happy and 50% healthy. If some day either their happiness or their health is below 50% then that day is not counted.

The baby seed depends on the genes of the parent (see the genes in the catalog). The strength of each gene of the parent shows how likely is that gene to be definitely passed to a baby. When a baby is delivered the AI behind the breeding scheme looks at the genes of the parent and decides which genes will be definitely passed. Then it considers the pool of all plantpets which do have those genes (no matter the strength) and randomly picks one of them to be delivered as a baby seed.

If the parent is an elite plantpet then it will also deliver a randomly picked booster of size 1, 2, 3, 5 or 10 units after it has delivered the baby. The booster may come one or two minutes after the baby.

PlantPets Store